If you’re one of the folks that kept a close watch on my time expenditures over the past six months, you might’ve noticed a certain super-secret project popping up now and then, most prominently around Christmas time.
The 62nd episode of the Marauder Shields comic, returning after a hiatus. In this one… Cerberus, as we know it, comes to an end.
Finally, a series that asks the question you probably asked yourself a hundred times: “what if someone took old, historical pictures that have already slipped into public domain, retouched them a bit and used them to illustrate the faux history of ages-long gaming?”
The 61st episode of the Marauder Shields comic. In this one… The end begins with an encounter.
My dad often told me it’s not worth opening your mouth unless you have something worthwhile to say. It’s an incredibly decrepit concept in this day and age – one thoroughly incompatible with social media and the dynamics governing our internetized lives. Silence is death.
The 60th episode of the Marauder Shields comic. In this one… We go back to London and the Crucible for the last few moments of our second act. This version follows Kaidan Alenko as the Virmire Survivor.
The 60th episode of the Marauder Shields comic. In this one… We go back to London and the Crucible for the last few moments of our second act. This version follows Ashley Williams as the Virmire Survivor.
I’ve finally set up a list of all the contributors that supported my projects with their hard-earned cash, allowing me to buy the resources I need, or financing another couple of days of my work. You guys are absolutely the best, you’re the Nutella of Internetfolk.
A while ago – days after losing my job, in fact – I was approached by datSilencer about a really cool fan project, “Mass Effect: The Last Stand”. It needed a few art pieces to be done, and I was extremely happy and honored to be commissioned to do them. That project is now live!
Oh boy, is indie game development hard or what? Hint: yes, yes it is. Especially when done vastly on your own. Whenever you finally focus on something – be it location graphics, character design or writing – something else pops up that requires your immediate attention.